Welcome to ROBO Missions!

ROBO Missions is a fun and action-packed card game where you build robot armies and battle your friends. The missions are simple: knock out all of your opponent’s robots to win!


How to Set Up

  1. Shuffle the Megabot Head cards and deal one to each player face up on the table. This is your starting robot.
  2. Shuffle all the other cards to make a Draw Deck and place it face down.
  3. Deal 5 cards to each player.
  4. If you don’t get a robot in your starting hand, shuffle and draw again.

Game Modes

  • Free-for-All: Every player battles on their own. You can make alliances for a short time, but in the end, there’s only ONE winner! Be prepared to negotiate, intimidate, and don’t take things too personally. 
  • 2V1: Two players team up against one. The pair can discuss and plan their moves together, but they each control their own robot armies. The solo player gets some important boosts: 8 cards as their starting hand instead of 5, a bigger hand limit of 10 cards instead of 7, and 3 actions per turn instead of 2. These boosts disappear when the game becomes 1V1. 
  • 2V2: Teams of two! Teammates sit across the table. When one teammate is knocked out, the game goes into 2V1 mode. The remaining teammate can draw until they have 8 cards in hand and keep fighting!

Taking Turns

Pick someone to go first. Play moves clockwise.

On your turn, you get 2 Actions. You can:

  • Draw a card from the Draw Deck.
  • Play a card to help your army.
  • Repair a broken Robot Chain (more on this later).

If you have more than 7 cards at the end of your turn, discard down to 7.


Attacking! ⚡🤖

  • Play a Battery card on one of your robots and attack!
  • Pick an opponent’s robot as the target and zap it with Attack Points (AP)!
  • Put Damage Counters on the robot to track damage.
  • If a robot takes more damage than Hit Points (HP) — BOOM! It’s knocked out and goes to the Discard Pile.
  • First turn rule: No attacking on your first turn. Robots need time to warm up!
  • A robot can only attack once per turn. Even robots need a break!

How to Win

If you have no robots left, you’re out! The game ends when only one player (or team) is left standing. That player (or team) is the RoboChampion! 🏆

What if the Draw Deck runs out? If the last card is drawn, the End Game begins! Shuffle the Used Battery Pile and place it face down as the new Battery Draw Deck. If there’s still no winner after the Battery Draw Deck is used up, the player with the most robots wins. If tied, the player with the biggest Megabot wins. Still tied? Shake hands—you’re all awesome!


Meet the Robots!

🤖 Chainbots: The Power of Teamwork!

  • Chainbots link together to form a chain.
  • If one Chainbot gets powered up with a battery, the whole chain attacks the target together!
  • If one is knocked out, it leaves a gap in the chain. Fix it by playing a new Chainbot in the gap or simpl